‘Age of Conan’ First Impressions ( 0 )
- Jun 30, 2008
- Category: Games

I’ve been following the progress of Age of Conan: Hyborian Adventures for a good couple of years. When it was finally released, I wasn’t sure if I wanted to play it or not. Sure, it looked appealing, but I’ve had a somewhat patchy history with MMORPGs as of late, and after jumping head first into Tabula Rasa and quickly becoming bored with it, I didn’t want the same thing to happen with Age of Conan. Playing MMORPGs can become a ridiculously expensive hobby.
A good friend of mine was generous enough to let me try out his copy of the game so I could see if I liked it well enough, and also to make sure it ran decently on my system. The game requires a pretty high-end rig, so I didn’t want to throw $80 into the game, and then have to fork out another $300 for a better video card just to be able to play it.
I’ve been playing Age of Conan for a good fifteen or so hours now, and have tried out a few different classes and races (early levels only), so I figured I’d post my initial impressions of the game. Keep in mind, this is not a review, just the opinion of someone who’s played a few MMOs in her day (I’m still not sure if that’s a good or a bad thing).
First things first, the installation and patching took ages. I was prepared for this, however. Good things come to those who wait, right?
I was very interested to know how character customisation worked. I’d seen screenshots and videos of it, which made it look pretty epic in the amount of customisation you could do to make your character truly your own. I was a little surprised to find that character customisation is somewhat limited. Don’t get me wrong, there’s many more options than World of Warcraft, but it’s still not as great as I thought i would be. There are preset faces, hairstyles and face and body markings to choose from, and while you can go to the advanced options to customise each feature, such as eye angle, jaw width and even breast size, I don’t feel that Funcom were totally correct in saying that you can recognise each player just by looking at them. To a point, you can, but many characters still look alike. Perhaps I was expecting too much. It’s not bad at all, just not quite what I wanted it to be.
When I finally jumped into the actual gameplay, the first thing I thought was that the game didn’t look anywhere near as pretty as it was supposed to be. Into the video settings I went and turned the preset to ‘high’. Wow. The game is actually very, very pretty (just not at all on lower video settings, unfortunately). And not only that, but it has its own art style. It’s not cartoonish like World of Warcraft, yet it’s not trying to look uber realistic like Everquest 2. I actually really like the art style. It reminds me a lot of Star Wars Galaxies, just more high-end and new.
The next major thing that impressed me was how well it ran on my system. For the record, my gaming PC’s glory days have been and gone. It’s a Core 2 Duo E6600, with 2GB of RAM and a 7900GT video card with 128MB of video memory. While my system passes the ‘minimum’ system requirements, the video card doesn’t pass the ‘recommended’ requirements. I was concerned that Age of Conan was going to run so choppy that I’d have to turn off all the eye candy. I was pretty amazed to discover that on ‘high’ settings I was getting an average of 20FPS. With lots of stuff happening on screen, this would probably drop a bit, but it was much better than I expected. On ‘low’ settings, I got about 40FPS on average. I like my eye candy though, so I kept it on ‘high’ and went to the advanced settings for a bit of tweaking. I now get about 25FPS and it still looks very pretty. I’m comforted in the thought that I may not need to upgrade my video card for a little while yet (though, if I get addicted to the game, it may just warrant a purchase).
One thing to note is that for the first 10 or so levels, I wasn’t really enjoying the game. I can’t really put my finger on why this is, but it may have something to do with the fact that it seemed like ‘just another MMO’ and nothing in it really grabbed me. Other than the voice acting (which is pretty good for the most part), and the blood and gore that makes it distinctly Conan, I didn’t see anything that really stood out. The combat system isn’t particularly unique, despite everyones’ claims. You still press keys or click on icons to perform different moves, the only difference is that for regular combat and combo attacks, you need to press the 1, 2, and 3 keys to attack in different directions. This is still button pressing/mouse clicking to me though. I suppose I didn’t find it very different or interesting because I’d come from Tabula Rasa which really does have a unique combat system for an MMO.
There came a point though where my initial opinions of the game changed and I started to really enjoy it. Maybe it was the story becoming more dynamic and interesting, or possibly my realisation that the game has a lot to offer. Where Tabula Rasa felt small and confined, Age of Conan seems very big and wonderous. And I haven’t even left the first area yet; the island of Tortage. Star Wars Galaxies players will know what I’m talking about when I say the game world seems larger than life. No, Age of Conan doesn’t exceed Galaxies in that regard, but I get the feeling that it comes very close. There’s something about Age of Conan that really draws you in and engages you in the world, which - of course - is a vital ingredient in any MMO.
Having said all of the above, it only took me a day of playing the game to decide whether I wanted to continue. The following day, I went out and bought my own copy. Time will tell whether I continue with it, and for how long. But for now I’m enjoying it immensely. There’s much I look forward to, including exploration of new lands, player-made cities, and combat on horseback (or even on a rhino or mammoth for that matter).
Age of Conan shares many similarities with other popular MMOs, but I honestly think it holds its own. The mature content and design of the world makes it feel like a Conan game, so I applaud Funcom for that. I think a lot of veteran MMO players will find that it isn’t unique enough in actual gameplay for them to switch away from whatever MMO they’re currently playing. But it does depend on what you want out of an MMO and the type of setting you prefer. I’m hoping that the more mature content of the game will mean that there’s less annoying kiddies running around trying to fight everyone and more story-drive roleplaying possibilities. Whether that is the case remains to be seen, but I live in hope.




