Three games I can’t wait to play ( 0 )
For over a year, there have been three games in development that have really got me excited. These three games all have a few things in common. Firstly, each of them is unique in some way; they dare to be different in certain aspects of their gameplay and their features. Secondly, they’re all epic in nature. Media sources have hyped them up, fans have been going a little crazy with anticipation, and developer seminars and interviews have definitely contributed to this. Lastly, none of them are first person shooters.
That last part probably made a few people stop reading.
So, what are these games then, I hear you asking. In no particular order…
Assassin’s Creed
Ever since Ubisoft announced the concept of ’social stealth’ - the ability to blend in with a crowd - I was hooked. This concept also implied that crowds and NPCs would play a large role in the game; something that was always limited with previous generation consoles and computers due to lack of processing power and rendering capabilities. For those who don’t know, Assassin’s Creed takes place during the Third Crusade and the player takes on the role of an assassin named Altair whose main goal is to kill a bunch of historical figures to unveil their secrets. The game is played in a third person perspective with stunning visuals. Almost every part of the environment is interactive, which means you can climb up walls and jump of buildings, etc, giving the player more freedom than is often seen in most games of this nature.
Another interesting thing about Assassin’s Creed is the possible underlying science fiction elements threaded into the story with the flashes of a molecular diagram on the screen when Altair dies, and references to genetic memory. There’s also rumours that the game will eventually expand into a trilogy. No-one’s really spilling the beans just yet, but we’re all sitting on the edges of our seats, dying to find out.
While it’s true that the game’s concept isn’t a completely new one, the level of detail, depth, freedom, mystery, and apparent historical accuracy make this game extremely intriguing for me. It appears to be a game with a focus on escapism and being able to do things you couldn’t possibly do in real life. To me, that’s what turns a good game into a great game, and I honestly cannot wait to play Assassin’s Creed.
Unfortunately, the PC version has been delayed until some time in 2008, so I guess I’ll have to wait a little bit longer yet, but the Xbox 360 and PS3 versions should be released in November.
Fable 2
The first thing I have to admit is that I’ve never played the first Fable game. RPG fans were raving about it for years, I have friends who told me I have to play it - as in I have to or the world will come to an end. Despite their persistence, I still have not tried the game. But I will, don’t worry.
I am a fan of RPGs, let it be known, but what often bugs me about the genre is the meaningless jobs you have to complete for NPCs and the monotonous dungeon crawls that don’t really interest me but I’ll do them anyway because… well… that’s pretty much all there is to the game. What drives an RPG, in my opinion, should be its story. If the player doesn’t like the story, or doesn’t care for the characters, it’s not going to be a great gaming experience for them. Simple as that.
I believe the folks at Lionhead Studios have tapped into the substance of what makes a game a totally immersive experience, where you feel connected to the characters as though they were real, and feel as though your character’s actions really do make a difference.
The most interesting feature in Fable 2 for me is probably the ability to flirt with anyone in the game and then get it on - possibly ending up with a kid later on. It’s like The Sims on steroids. Also, the dog that ends up following you around the place during the whole game. Both the kid and the dog will also change depending on your character’s actions in the game.
Lionhead Studios have also released a few video diaries that are worth checking out. The game is set for a release next year.
Spore
Okay, okay, everyone’s been talking about Spore for years, and still it has not been released. But Will Wright from Maxis confirmed a release for the Wii just recently, so things are looking up.
If you don’t know what Spore, it’s likely you’ve been living on a deserted island for the past couple of years. If you’re one of these people, do yourself a favour and check it out. For a brief description, I’ll simply say that the game is all about you being able to control the evolution of an entire species from its cellular phase right up to an intelligent being, able to explore the universe for itself. You’re able to create how your creatures look, where they live, and what the technology they use looks like within the game’s editors.
In a word this game is epic. It’s also very creatively made, visible within the game’s features such as procedural generation and it’s ’sandbox’ style endgame content once you’ve reached the space phase.
Like all the other thousands of eager fans, I’m awaiting this game as patiently as possible. It seems like forever since Spore was first announced, and there is still no release date in sight. C’mon Mr Wright, stop teasing us.








